Ian Gouldstone




Tangram Program  (2013)

online videogame

Tangram Program is an online game that explores abstention in interaction. The player’s token skirts the boundary of a circular field where tangram tiles rest in a perfect configuration. The player can shoot to disrupt that configuration or not. Once disrupted, the tiles attempt, with varied success, to reconfigure themselves in their original position.

Tangram Program was originally commissioned as part of the Wilderness of Mirrors Pavilion as part of The Wrong Digital Art Biennale.